Games for the Poor – Part Two

Not everyone can afford brand new blockbusters at their usual price of $60, or even $40 handheld games. I myself always find myself longing whenever a new entry in my favorite series comes out. But that doesn’t mean that poor people can’t play games at all—they just have to look into the past a little bit. This series is for featuring quality games at an affordable price. Some of them might be famous, some of them might be obscure, but all of them will be enjoyable and less than $10. Click the images to go to their Amazon or Steam page.
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Rich Vreeland – Music Artist Interview

Rich Vreeland, also known as Disasterpeace, is a freelance music artist from San Francisco, California. He grew up in New York and graduated from Berklee College with a BA in Music Synthesis. He has worked with franchises such as Bomberman and Bonk, but is most well-known for his work on the game January and the music he provided for the game FEZ.
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Music Spotlight – Majora’s Mask

Platform: Nintendo 64
Publisher: Nintendo
Release Date: October 26th, 2000
Composer: Koji Kondo

Majora’s Mask was released in North America on October 26th, 2000—over ten years ago already. Running on fuel from the highly successful Ocarina of Time, Majora’s Mask is one of the darkest games in the series and pushed the graphics of the N64 to its limit. But all of that aside, the sound track was astounding. This spotlight deals with all of the tracks that appeared in Majora’s Mask, including the ones that were previously released through Ocarina of Time.
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Indie Spotlight – Fez

Platform: XBOX 360 Arcade
Release Date: April 13th, 2012
Developer: Polytron
Publisher: Polytron
Difficulty: Average

FEZ is a beautiful 2D platformer that keeps you thinking in 3D the entire time you have the controller stuck to your hands. You play as Gomez, a fez-wearing hero of three dimensional space. In a world where the third dimension is imaginary and no one believes in cubes (granted, they’re proven wrong quite quickly), it’s your duty to save your world from collapsing into a black hole. While it does have a confusing navigation system, that is its only flaw. Continue reading


What Makes a Game Fun?

It occurred to me while I was playing through Ico that I have no real definition of what makes a game fun. It’s an easy word to pin onto things, but difficult to describe. What about a game makes it interesting? What makes me buy a game? What makes me replay a game? Now, before you read this article, keep in mind that a fun game isn’t necessarily a good game, and not all fun games have to meet all of the criteria. This is just a loose guideline to attempt to pin down what I mean when I say, ‘Wow, this game is fun.’

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